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New super mario bros world map editor
New super mario bros world map editor











Dynamically generated objects for levels they visually adapt to the level geometry as you move or prioritize them (more on why this is important later) Now you can use the entire space of the bank, shifted automatically by the editor. For the NES, no more fixed level limits, seeing that older editors always limited you to using the old level sizes or just overwrote other levels altogether. The biggest point is this one: complete editing capabilities over all three console versions of the game: NES, SNES, and GBA.

new super mario bros world map editor

I'll get to the point of the improvements (or will-be improvements) over legacy editors supporting why I thought making a new editor was necessary, given the state of SMB3 hacking as of now. I like to present that a new SMB3 editor is in development (yes, another one).













New super mario bros world map editor